This skill allows the character to make a rousing soliloquy and inspire up to five friends or allies to fighter harder for five minutes. Each character, if they accept the inspiration, gains +1 Damage Bonus for the duration. A character may willingly refuse to accept the bonus. The character using this skill does not gain the damage bonus.
This skill does not stack with itself, either from the same character or another character using the same skill. One character can only be under the effects of one Morale Boost at a time. Should a character under the effects of a Morale Boost be brought to 0 Body Points or worse, feared or fall unconscious, the effect will end for them. Should the character using this skill be brought to 0 Body Points or worse, feared or fall unconscious, the effect ends for everyone. Should characters gaining the benefit of a morale boost move out of Line of Sight with the character using this skill, the effect ends. Once the effect ends, it ends and should the character want the benefit of the skill, another use of Morale Boost must be expended for that Tag Cycle.
To use this skill, the character needs to make a 13 syllable, including the name of the skill, rallying speech. It should be obvious to other characters that this skill is being used, it cannot be used quietly or subtly. It does not have to be yelled or shouted, it can be delivered at a conversational tone so long as all of the friends and allies can clearly hear the words. For example, “My friends, rally to me and smash our foes, Morale Boost!” or “For our homes, for our friends, for Avalon, Morale Boost!” or “Avalonians, drive these fools into the dust and show them your furry, Morale Boost!” An example of a bad and unacceptable verbal would be, “Blah, blah blah, blah blah, blah blah blah, blah blah, blah, Morale Boost!” Not only will this not work, but the marshal is likely to give you lots of negative roleplaying points.
This skill is used once the verbal is finished, even if there is no one around to hear it any longer. A Plot Marshal may rule that a speech is not rousing enough and the skill does not activate and the tag is not used.
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